Soul Calibur II
The first "Soul Calibur" game, for the Sega Dreamcast, is my
second-favorite fighting game of all time, next to "Dead or Alive
2", which is without peer. From the characters, to the
weapons, to the sheer volume of moves associated with each
character, the first "Soul Calibur" was bad-ass.
So, with the next version of the game, what would the designers
give me? As it turns out, they gave me almost nothing new, and
even though the game was nearly perfect before, the silly,
egregiously-long Weapon Master mode only allows me to unlock some
weapons for each character, but to unlock all of the weapons, I
would have to play through, oh, 20 characters' worth of this mode,
which would make the game nearly as long as a campaign in the first
"Gran Turismo" game, which would take weeks.
Luckily, almost nothing was changed in terms of the game's
engine, play mechanics and move combos...so, I picked up the game
and played through as my fave, Taki, and had little trouble
re-adjusting to the Soul Calibur universe. The graphics are
still beautiful, the music--even if it is a bit out of place for a
fighting game--is still regal, and some of the moves and throws are
just fuckin' cool! New characters abound, although truly
original characters are only three or four, including Spawn (on the
Xbox version, anyway), who's a nice addition to the family of sword
and shield types but doesn't fit at all with this character lineup.
This game needed to have an online component to be truly
special...and, it was not included. Fighting against the
computer can only keep me interested for so long, you know?
Feedback? Comments? Salma Hayek's digits?
Bellview Rating System:
"Opening Weekend": Buy
this game right away, and don't ask me any questions as to why
that's a good move. A game experience that will almost
guarantee repeated controller abuse, lots of ManScreaming and high
resale value, you will assuredly play this bad boy for months on end.
after games have been out for a while, they drop in price slightly,
or can be bought for slightly cheaper in combination with other new
games. Usually, that's about $40. You'll feel good
getting the game for this price, since it isn't quite
run-out-and-get-it-right-now good, but it has enough game in the box
for a few weeks' worth of enjoyment.
game is not too bad, but you'd be better off buying it used from
either half.com or eBay. You also might let a friend buy this
game, let s/he beat it, and then try to buy it from them to make
them feel better. Yes, this does tend to feel like "Sloppy
"Rental": Like my
cousin Ron, you should always rent games that you aren't sure about
first, to make sure that your $50 is going towards something
worthwhile. For games in this category, this is the maximum
amount of money ($5) and/or time (3-5 days) you'll need to either
gain satisfaction from the game, or beat the game in its entirety.
Rental-rated games are also sometimes perfect for a weekend when you
are going to be at home on your ass, with some time to kill.
Games like this should have never been released. If you play
this game for any reason, you will regret every second of the
experience. Further, if you can get this game for free, don't
do it, because even for FREE, it will still be a negative experience