"Gears of War 2"
"Gears of War 2" changes almost nothing from the original game
except for one thing--it has a few more "rails" sequences than the
last game to take you out of the normal take-cover-shoot-bad-guy
routine, and this actually hurt the game down the stretch.
But otherwise, this is as good as it gets.
Hero Marcus Fenix is back to lead Delta Squad on another mission
to take down the Horde any way his command sees fit, but usually, it
is by any means necessary. Over the course of the 12-15 hour
adventure, you once again pair up with your buddies Dom, Baird and
Cole to square up against the worst of the worst in standard
two-by-two cover formation. There are a couple of additional
weapons, including a mortar launcher that rains death from above,
but otherwise, this is the exact same game but in new locations, and
as I have always said, if you've got a good thing going, just change
So, for 90% of the game, you are golden. I played the game
on "hardcore" difficulty and did a lot of dying, but mostly, after
two or three attempts, you'll get through the tough spots if your
aim is any good. Where the game loses some of its appeal is
when you are driving, flying or maneuvering something and you get
blown up. This happens a ton, especially during one painful
sequence where you need to fly a Horde war machine out of a tunnel
while taking out bad guys and fired rockets with a so-so machine
gun...ugh. I probably did this number 20 times before getting
through it, mainly because the play mechanic is so clumsy. I
could see where the game's developers needed something to change up
the action, but this was not the best way to do it!
Otherwise, everything you loved about the first "Gears" is back
and looking even sexier. I still don't love multiplayer in
"Gears of War 2", but at least this time, you get to go co-op with
three other people all the way through the game, which can be fun,
especially on the Insane difficulty level. Get it!
Rating: Opening Weekend
Feedback? Comments? Salma Hayek's digits?
Bellview Rating System:
"Opening Weekend": Buy
this game right away, and don't ask me any questions as to why
that's a good move. A game experience that will almost
guarantee repeated controller abuse, lots of ManScreaming and high
resale value, you will assuredly play this bad boy for months on end.
after games have been out for a while, they drop in price slightly,
or can be bought for slightly cheaper in combination with other new
games. Usually, that's about $40. You'll feel good
getting the game for this price, since it isn't quite
run-out-and-get-it-right-now good, but it has enough game in the box
for a few weeks' worth of enjoyment.
game is not too bad, but you'd be better off buying it used from
either half.com or eBay. You also might let a friend buy this
game, let s/he beat it, and then try to buy it from them to make
them feel better. Yes, this does tend to feel like "Sloppy
"Rental": Like my
cousin Ron, you should always rent games that you aren't sure about
first, to make sure that your $50 is going towards something
worthwhile. For games in this category, this is the maximum
amount of money ($5) and/or time (3-5 days) you'll need to either
gain satisfaction from the game, or beat the game in its entirety.
Rental-rated games are also sometimes perfect for a weekend when you
are going to be at home on your ass, with some time to kill.
Games like this should have never been released. If you play
this game for any reason, you will regret every second of the
experience. Further, if you can get this game for free, don't
do it, because even for FREE, it will still be a negative experience