"Call of Duty: World at War"
How many times can you play through a game where all you do is
I ask myself that question every time I buy another game where
all I do is kill Nazis, and then I give the cashier my credit card.
Here's what I can say about the fifth "Call of Duty" game--it does
killing Nazis about as well as you can do it, but even I am
completely done with killing Nazis.
You once again play an Allied soldier late in World War II,
putting the finishing touches on complete Axis destruction by taking
out both Nazis and Japanese soldiers bent on your demise. Over
the course of this 8-to-10-hour single player adventure, the game
leads you around single-track courses as you gun down soldier after
soldier without the help of the multiple comrades running around
with you. This becomes hilarious when you watch other Allied
soldiers waiting for you to kill the dozens of bad guys all around
them, as if their weapons are only firing blanks. Ugh.
Thankfully, the developers enlisted the voice work of both Kiefer
Sutherland and Gary Oldman to play the officers leading the on-field
charge of either the U.S. soldier or the Russian sniper you play
throughout the game.
The single-player game is very well done and well produced, and
it uses the same game engine used in the superior
"Call of Duty
4: Modern Warfare", so you're in good shape as far as play
mechanics go. The multiplayer component is changed only in
terms of maps available and perks; you still have a system that
allows for you to earn new perks, new weapons and new weapon add-ons
by playing through countless game modes, most of which return from
"COD4." For some reason, I am not as intrigued to earn the
right to play with a double-barreled shotgun as I was to get my
hands on the G36c machine gun, but, oh well.
"Call of Duty: World at War" is okay. It's very well done,
and if you've never shot Nazis before, it is fantastic. But,
after "COD4", this is a step backwards, especially into territory
that has become old hat, to say the least.
Feedback? Comments? Salma Hayek's digits?
Bellview Rating System:
"Opening Weekend": Buy
this game right away, and don't ask me any questions as to why
that's a good move. A game experience that will almost
guarantee repeated controller abuse, lots of ManScreaming and high
resale value, you will assuredly play this bad boy for months on end.
after games have been out for a while, they drop in price slightly,
or can be bought for slightly cheaper in combination with other new
games. Usually, that's about $40. You'll feel good
getting the game for this price, since it isn't quite
run-out-and-get-it-right-now good, but it has enough game in the box
for a few weeks' worth of enjoyment.
game is not too bad, but you'd be better off buying it used from
either half.com or eBay. You also might let a friend buy this
game, let s/he beat it, and then try to buy it from them to make
them feel better. Yes, this does tend to feel like "Sloppy
"Rental": Like my
cousin Ron, you should always rent games that you aren't sure about
first, to make sure that your $50 is going towards something
worthwhile. For games in this category, this is the maximum
amount of money ($5) and/or time (3-5 days) you'll need to either
gain satisfaction from the game, or beat the game in its entirety.
Rental-rated games are also sometimes perfect for a weekend when you
are going to be at home on your ass, with some time to kill.
Games like this should have never been released. If you play
this game for any reason, you will regret every second of the
experience. Further, if you can get this game for free, don't
do it, because even for FREE, it will still be a negative experience