"God of War II"
The first "God of War"
for PS2? Epic, bloody, awesome, thrilling. "God of War
II" has the exact same engine, exact same controls, pretty much the
same magic system, pretty much the same way to find secrets, many of
the same enemies, and a very similar (if not exactly the same)
But, in "God of War II", there are a LOT more bosses.
This one change--in addition to making the puzzles challenging
but not mind-blowing and featuring none of the annoying platform
elements of the first game that left you dying at an epic
pace--makes "God of War II" the one PS2 purchase you should make
this year. While the PlayStation3 is off to the races, there
will not be many games that make you say WOW on PS2, but thankfully,
"God of War II" is one of them.
Our man Kratos is back, and naturally, being a God hasn't changed
his bloodthirsty power lust, so Zeus puts Kratos in his place by
stomping Kratos's beloved Sparta and making him a peon once again.
Kratos spends the rest of "God of War II" building his power back up
so that he can eventually reach The Three Fates to turn back time
and stop Zeus in his tracks. Killing everything and everyone
in his path doesn't get old, and the roughly 15-hour adventure (the
first time, anyway--you can probably shave some hours off of that
once you learn how to beat all of the puzzles and bosses) is rife
with so many carcasses you almost can't believe someone allowed this
product to be made available to the masses.
But, in keeping almost everything the same from the first game, "GOW
II" doesn't feel as mind-blowing or as ground-breaking as that first
game; certainly, I give kudos to the game's producers for making it
slightly harder by adding even more huge bosses to take down
throughout the game, though. Overall, I think that I'll get
through "GOW II" just once and then put my PS2 in a box to quietly
die by itself, because when the experience is over, you know that
the good ol' Black Box is kaput.
It's worth a trip, though, to ride "GOW II" for that initial
experience. Seriously, some of these levels are just
Rating: Opening Weekend
Feedback? Comments? Hot doughnut tip?
Bellview Rating System:
"Opening Weekend": Buy
this game right away, and don't ask me any questions as to why
that's a good move. A game experience that will almost
guarantee repeated controller abuse, lots of ManScreaming and high
resale value, you will assuredly play this bad boy for months on end.
after games have been out for a while, they drop in price slightly,
or can be bought for slightly cheaper in combination with other new
games. Usually, that's about $40. You'll feel good
getting the game for this price, since it isn't quite
run-out-and-get-it-right-now good, but it has enough game in the box
for a few weeks' worth of enjoyment.
game is not too bad, but you'd be better off buying it used from
either half.com or eBay. You also might let a friend buy this
game, let s/he beat it, and then try to buy it from them to make
them feel better. Yes, this does tend to feel like "Sloppy
"Rental": Like my
cousin Ron, you should always rent games that you aren't sure about
first, to make sure that your $50 is going towards something
worthwhile. For games in this category, this is the maximum
amount of money ($5) and/or time (3-5 days) you'll need to either
gain satisfaction from the game, or beat the game in its entirety.
Rental-rated games are also sometimes perfect for a weekend when you
are going to be at home on your ass, with some time to kill.
Games like this should have never been released. If you play
this game for any reason, you will regret every second of the
experience. Further, if you can get this game for free, don't
do it, because even for FREE, it will still be a negative experience